Home > STEM Learning Journeys > Leaving Land with Design & Code Leaving Land with Design & Code September 19, 2024 Lesson Journey Description: A series of 9 lessons that introduce youth to design thinking, the basics of block coding and the application of their learning to create their own coding project using Microsoft’s MakeCode, a freely available coding tool. Youth will follow the theme of ocean conservation in designing their project. Each lesson runs 1-1.5 hours in length, so the Leaving Land with Design & Code Learning Journey will take about 15 hours to complete. A class computer or tablet (that can be projected) with speakers and internet access is recommended for all lessons. For lessons 3-9, youth will need to share a laptop or tablet along with a Micro:bit. The book, Plastics Ahoy! By Patricia Newman, is optional to this learning journey but highly encouraged. Recommended Grades: 6-8 Total time for Lesson Journey: 15 hours Lesson 1 In this lesson, youth are introduced to how empathy is used in design thinking through a self-guided video and by asking questions to understand the “day in a life” of … Read More Lesson 2 In this lesson, youth will brainstorm ideas (Ideate) and create a model (Prototype) as part of the design thinking process. The Design Like a Sailor handout and self-guided interactive of … Read More Lesson 3 In this lesson, youth are introduced to MakeCode and learn to use block code to program a Micro:bit while thinking critically about what it’s doing. The Micro:bit Light Meter handout … Read More Lesson 4 In this lesson, youth learn how to 1) use variables, random numbers and conditional statements in block code to program a Micro:bit and 2) create a board game using Micro:bit … Read More Lesson 5 In this lesson, youth are introduced to how empathy is used in design thinking through a self-guided video and by asking questions to understand the “day in a life” of … Read More Lesson 6 In this lesson, youth are introduced to how empathy is used in design thinking through a self-guided video and by asking questions to understand the “day in a life” of … Read More Lesson 7 In this lesson, youth are introduced to how empathy is used in design thinking through a self-guided video and by asking questions to understand the “day in a life” of … Read More Lesson 8 In this lesson, youth are introduced to how empathy is used in design thinking through a self-guided video and by asking questions to understand the “day in a life” of … Read More Lesson 9 In this lesson, youth are introduced to how empathy is used in design thinking through a self-guided video and by asking questions to understand the “day in a life” of … Read More Lesson 10 In this lesson, youth are introduced to how empathy is used in design thinking through a self-guided video and by asking questions to understand the “day in a life” of … Read More Career Connections: For youth: If you found the Leaving Land with Design & Code lessons interesting, you might want to consider a career in Game Design! Game Design is a career field that combines artists, educators, writers, entrepreneurs and the tech industry, all working together to design virtual experiences for everyone to enjoy. Game Design is one of the fastest growing fields so new jobs keep popping up everyday! Here are the Top 10 Careers in Game Design.
Lesson 1 In this lesson, youth are introduced to how empathy is used in design thinking through a self-guided video and by asking questions to understand the “day in a life” of … Read More
Lesson 2 In this lesson, youth will brainstorm ideas (Ideate) and create a model (Prototype) as part of the design thinking process. The Design Like a Sailor handout and self-guided interactive of … Read More
Lesson 3 In this lesson, youth are introduced to MakeCode and learn to use block code to program a Micro:bit while thinking critically about what it’s doing. The Micro:bit Light Meter handout … Read More
Lesson 4 In this lesson, youth learn how to 1) use variables, random numbers and conditional statements in block code to program a Micro:bit and 2) create a board game using Micro:bit … Read More
Lesson 5 In this lesson, youth are introduced to how empathy is used in design thinking through a self-guided video and by asking questions to understand the “day in a life” of … Read More
Lesson 6 In this lesson, youth are introduced to how empathy is used in design thinking through a self-guided video and by asking questions to understand the “day in a life” of … Read More
Lesson 7 In this lesson, youth are introduced to how empathy is used in design thinking through a self-guided video and by asking questions to understand the “day in a life” of … Read More
Lesson 8 In this lesson, youth are introduced to how empathy is used in design thinking through a self-guided video and by asking questions to understand the “day in a life” of … Read More
Lesson 9 In this lesson, youth are introduced to how empathy is used in design thinking through a self-guided video and by asking questions to understand the “day in a life” of … Read More
Lesson 10 In this lesson, youth are introduced to how empathy is used in design thinking through a self-guided video and by asking questions to understand the “day in a life” of … Read More