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Lesson 9

By Fifty Shared Account

In this lesson, youth apply the final step to the design process by testing out their prototype and sharing it with their peers for feedback. The Test & Submit handouts … Continued

Lesson 8

By Fifty Shared Account

In this lesson, youth first brainstorm ideas (ideate) and then create a model (prototype) of their project. The Project Ideate & Prototype handouts and self-guided video of the lesson are … Continued

Lesson 7

By Fifty Shared Account

In this lesson, youth apply what they learned about empathy in asking their customer questions and defining their customer’s problem. The Project Empathize handouts and self-guided video of the lesson … Continued

Lesson 6

By Fifty Shared Account

In this lesson, youth define the “Who, What and How” of the project they want to work on. They will choose between one of 3 possible projects (1A, 1B or … Continued

Lesson 5

By Fifty Shared Account

In this lesson, youth learn how to add depth to their game using Multiple levels and Smarter Enemies. The AI Enemies in MakeCode Arcade handout and self-guided video of the … Continued

Lesson 4

By Fifty Shared Account

In this lesson, youth learn how to 1) use MakeCode Arcade to create a side-scrolling video game and 2) adapt images and backgrounds in the video game. This lesson will … Continued

Lesson 3

By Fifty Shared Account

In this lesson, youth are introduced to MakeCode and learn to use block code to program a Micro:bit while thinking critically about what it’s doing. The Micro:bit Light Meter handout … Continued

Lesson 2

By Fifty Shared Account

In this lesson, youth will brainstorm ideas (Ideate) and create a model (Prototype) as part of the design thinking process. The Design Like a Sailor handout and self-guided interactive of … Continued

Lesson 1

By Fifty Shared Account

In this lesson, youth are introduced to how empathy is used in design thinking through a self-guided video and by asking questions to understand the “day in a life” of … Continued